LibSR:Project

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LibSR is my software rendering project.

Reasons for creation

I needed a way to experiment with OpenGL ES 2.0 stuff but I couldn't get Mesa's one to work (without removing my other drivers first) also not all my devices support a programmable pipeline. With this in mind a software renderer (based off OpenGL ES 2.0) seemed the way to go.

The API is different (I didn't implement OpenGL ES 2.0) however creating a 'bridge' between the two would be VERY easy.

Design intentions