Difference between revisions of "LibSR:Project"
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Revision as of 14:26, 21 September 2015
LibSR is my software rendering project.
Reasons for creation
I needed a way to experiment with OpenGL ES 2.0 stuff but I couldn't get Mesa's one to work (without removing my other drivers first) also not all my devices support a programmable pipeline. With this in mind a software renderer (based off OpenGL ES 2.0) seemed the way to go.
The API is different (I didn't implement OpenGL ES 2.0) however creating a 'bridge' between the two would be VERY easy.